Running through regions and seasons of the planet VertumnaĪs the narrative expanded and writer Lindsay Ishihiro joined the team (they also drew the creatures!), it was clear that the character art would be key. Artists Meilee Chao, Eduardo Vargas and others deftly picked up this style and brought it to life in the game. Her watercolor style perfectly fit the feel I wanted, to tell the story of people leaving an industrialized Earth behind to return to nature. I met concept artist Sarah Webb at an arts festival where she was showing her comic Kochab, inspired by the beauty of nature in her home of Alaska. So I knew from early on in development that the art should be beautiful, and that we needed a strong palette color-coded to the planet Vertumna’s changing seasons. Both exploring the possibilities of your own life and identity as you grow up and decide who you will be, and exploring a lush and wild alien planet. One of the themes of I Was a Teenage Exocolonist is exploration and discovery. Grow up to be a xenofauna rancher, a roboticist, or a rebel with a cause in I Was a Teenage Exocolonist, a card-battling narrative RPG where you live (and die, and re-live) your torrid teenage years in humanity’s first extrasolar colony.Ĭoming to Windows, Mac, Linux, PS4 and PS5 on August 25th, 2022!
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